# 8.1 路径查找
在libGDX中,可以使用AStar类进行路径查找。以下是一个简单的示例:
import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.utils.Array;
import com.badlogic.gdx.ai.pfa.DefaultConnection;
import com.badlogic.gdx.ai.pfa.PathFinderAdapter;
import com.badlogic.gdx.ai.pfa.indexed.IndexedAStarPathFinder;
import com.badlogic.gdx.ai.pfa.indexed.IndexedAStarPathFinder.Path;
import com.badlogic.gdx.maps.tiled.TiledMap;
import com.badlogic.gdx.maps.tiled.TiledMapTileLayer;
public class PathfindingExample {
public static void main(String[] args) {
// 加载地图
TiledMap map = new TmxMapLoader().load("pathfinding_map.tmx");
TiledMapTileLayer layer = (TiledMapTileLayer) map.getLayers().get(0);
// 创建路径查找器
PathFinderAdapter<Vector2> pathFinderAdapter = new TiledMapAdapter(layer);
IndexedAStarPathFinder<Vector2> pathFinder = new IndexedAStarPathFinder<>(pathFinderAdapter, false);
// 设置起点和终点
Vector2 start = new Vector2(1, 1);
Vector2 end = new Vector2(10, 10);
// 查找路径
Path<Vector2> path = pathFinder.findPath(start, end);
System.out.println("找到的路径:" + path);
}
}
# 8.2 AI行为树
在libGDX中,可以使用BehaviorTree类进行AI行为树的构建和执行。以下是一个简单的示例:
import com.badlogic.gdx.ai.btree.BehaviorTree;
import com.badlogic.gdx.ai.btree.Decorator;
import com.badlogic.gdx.ai.btree.Task;
import com.badlogic.gdx.ai.btree.decorator.Invert;
import com.badlogic.gdx.ai.btree.decorator.Succeeder;
import com.badlogic.gdx.ai.btree.task.Condition;
import com.badlogic.gdx.ai.btree.task.Selector;
import com.badlogic.gdx.ai.btree.task.Sequence;
public class BehaviorTreeExample {
public static void main(String[] args) {
// 创建行为树节点
Condition isHealthy = new IsHealthy();
Condition isHungry = new IsHungry();
Task eat = new Eat();
Task drink = new Drink();
// 构建行为树
Sequence sequence = new Sequence();
sequence.addChild(isHealthy);
sequence.addChild(isHungry);
Decorator invert = new Invert();
invert.addChild(isHealthy);
Selector selector = new Selector();
selector.addChild(sequence);
selector.addChild(invert);
selector.addChild(eat);
selector.addChild(drink);
BehaviorTree<Void> behaviorTree = new BehaviorTree<>(selector);
// 执行行为树
while (!behaviorTree.isFinished()) {
behaviorTree.step();
}
}
}
# 8.3 状态机,完整代码
在libGDX中,可以使用StateMachine类进行状态机的构建和执行。以下是一个简单的示例:
import com.badlogic.gdx.ai.fsm.State;
import com.badlogic.gdx.ai.fsm.StateMachine;
import com.badlogic.gdx.ai.fsm.StateTransition;
import com.badlogic.gdx.ai.fsm.Transition;
public class StateMachineExample {
public static void main(String[] args) {
// 创建状态
State idleState = new IdleState();
State walkState = new WalkState();
State runState = new RunState();
// 创建状态转换条件
Transition idleToWalk = new Transition() {
@Override
public boolean evaluate() {
return playerIsWalking();
}
};
Transition walkToRun = new Transition() {
@Override
public boolean evaluate() {
return playerIsRunning();
}
};
Transition runToIdle = new Transition() {
@Override
public boolean evaluate() {
return playerIsIdle();
}
};
// 创建状态转换
StateTransition idleToWalkTransition = new StateTransition(idleState, walkState, idleToWalk);
StateTransition walkToRunTransition = new StateTransition(walkState, runState, walkToRun);
StateTransition runToIdleTransition = new StateTransition(runState, idleState, runToIdle);
// 创建状态机并添加状态转换
StateMachine stateMachine = new StateMachine();
stateMachine.addTransition(idleToWalkTransition);
stateMachine.addTransition(walkToRunTransition);
stateMachine.addTransition(runToIdleTransition);
// 设置初始状态并执行状态机
stateMachine.setInitialState(idleState);
while (!stateMachine.isInState(idleState)) {
stateMachine.update();
}
}
}